Fey
Heritage features
Below are the features your character gains after you choose the Sylvan heritage. Heritage is a mechanic specific to the Varris setting.
Ruleset: 5e
Your heritage determines the languages your character knows. It can also be their background and grant them more features. Check the player primer for a list of available heritages.
Languages
You can speak Sylvan, and either Common or Elvish.
Background features
Your character's heritage can double as their background. If you choose the "Sylvan" background, instead of a base game background like Noble, Criminal, etc, you gain the following features:
Skill Proficiencies: Nature, Religion.
Tool Proficiencies: Herbalism Kit
Equipment:A set of rough travelers' clothes, a holy symbol of an archfey, an angel, or a powerful local fey creature, a potion of healing, and a pouch containing 5d4 GP.
Feature: The Forest Provides. You have advantage on Wisdom checks made to find food, water, herbs, or hallowed areas in a forest.
Ruleset: Bludgeon
Your Heritage determines your character's first language and additional skill competency options. Your character can learn languages beyond their first one, as explained in the language checks rules. Check the player primer for a list of available Heritages.
Language
Your first language is Sylvan.
Additional skills
When you select the Sylvan heritage for your character, you choose one of the skills below to gain a +1 competency in. This is in addition to the skill competencies you would normally gain.
- First Aid – This skill is from the base Bludgeon rulebook.
- Forage – This skill is from the base Bludgeon rulebook.
- Herbalism – You can identify common plants and their properties, including those that can be used to heal minor wounds and illnesses.
- Insight – This skill is from the base Bludgeon rulebook.